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Dinosaurs:

They supposedly enhabit the rainforest (They have yet to be seen...)

Discordians:

The founding fathers of Discordianism from the far eastern lands. They are great mystics and prophets with the knowledge of the faith, and the turkey curse. They are the arch enemies of Grayface.

Fairies:

Frequenters of the land's only bar. They are flamboyant and possess perverse magics.
Not counting magic, fairies as a formidable as .75 lawn gnomes.
A fairy can travel about 9 steps.

Gargoyles:

Firey demonically-animated statues. These flying fiends emerged from hell and guard the Evil Bank.
They are estimated to be about as powerful as 7 lawn gnomes.

Goblins:

The inhabitants of the Goblin Mts. They exist in great numbers under the earth, although relatively few dwell above ground, in search of new economic prospects. They are formidable, well armed fighters, but cowardly in even remote adversity. They are relatively passive and willing to do business, just don't go poking into theirs.
A goblin is as formidable as 3.75 lawn gnomes.
A goblin can move about 5 steps.

Glorag:

The goblin warrior who spent a
great deal of time in the embuing
chamber. He is now very powerful and
possesses great magic.

Grayface:

The embodiment of the life-less Order. The quasi-god is the enemy of change, dynamism, diversity and adventure. He has the power to create laws and rules, and enforce them via his will. He is currently lurking in the Grey Zone, biding his time

The Gray:

The draining aneristic field that exudes from Grayface and his Minions. Whatever falls within its field loses all hope.

Gromyl:

Beings that have skin like silver and bones like steel. These creatures were created by Lee and serve his purposes. They also carry pieces of Lee's magic bag o' tricks, so that Lee and the Gromyls can access the same items, wherever they are.
Unarmed Gromyl are as formidable as 6 lawn gnomes.
Gromyl can typically take about 6 steps.

Lawn gnomes:

Little creepy bearded bastards that have long beards and funny hats. They can be sprouted from seeds, and they have a great affinity for lawns. They are mischevious, and although not very formidable, they fight dirty and have porceline-like skin.
A gnome can move about 4 steps.

Minions:

The giant gray-suited figures that from the the gray-zone. They are beings without identity, but do possess twin eye lazers. The lazers have a 6 out of 6 chance of hitting their target at a reasonable distance. The turkey curse and comparable effects lower the accuracy.
They are estimated to be about as powerful as 18 lawn gnomes.

Mysterious Beings:

The little gray humanoids that emerge from the Mysterious Center are known for doing mysterious things.

Mysterious gnomes:

Very much like
lawn gnomes... apparently...
Just, much more mysterious...

Turkeytrons(v3000):

Specially produced mysterious
beings, embued in the Toupkia
Sophia, with an automatic turkey
curse field and lazer guided socks.

Turkeytrons(v3400):

Specially produced mysterious
beings, embued in the Toupkia
Sophia, with an automatic
stabilizing field and erazer lazer.

Peatea:

Beware this monstrosity. Peatea is an incarnation of the chaos of madness and his body emits psy-field that can drive creatures mad. Peatea is also capable of infecting PCs, and upon infection they can no longer be influenced by players

Vicious Red Square:

This vicious red square has only become more vicious, more red, and more square since its escape from imprisonment. It currently roams the halls of the mountain fortress

The Stranger:

He's not from these lands and nothing is known of him, but he keeps to himself in his secured compound. Less is known about the strange box his always holding.

Stanley:

Stanley was a minion until Lee reversed his aneristic field, now Stanley has become an entrepeneur, and ply any shady scheme to make it big

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